AoeStats
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QS Arena

503222869Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 39m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Khmer · Hungary
970
+13
🇵🇪 Celts · Peru
907
+16
🇰🇿 Burgundians · Kazakhstan
913
-15
🇰🇿 Romans · Kazakhstan
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,451 9:28 16:04 35:27 ⚔ Scouts FC
32 1,249 8:20 15:27 33:13 ⛏ Fast Castle
29 1,138 8:33 12:55 27:51 ⛏ Fast Castle
29 1,146 9:35 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,195 16,610 7,510 1,590 42,905 52,880
12,870 11,720 7,475 1,600 33,665 41,835
13,200 10,330 5,300 1,400 30,230 35,899
11,405 9,465 4,475 1,700 27,045 38,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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