AoeStats
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Arena

509954077Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 38m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1407
+17
🇫🇷 Saracens · France
1378
+19
🇫🇷 Burgundians · France
1371
+19
🇨🇱 Persians · Chile
1360
+19
🇹🇷 Goths · Türkiye
1467
-20
🇲🇽 Cumans · Mexico
1450
-19
🇩🇪 Maya · Germany
1419
-18
🇬🇧 Gurjaras · United Kingdom
1403
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,692 9:45 16:06 30:45 ⛏ Fast Castle
42 1,601 11:01 14:05 32:29 ⛏ Fast Castle
40 1,520 9:32 13:05 37:36 ⛏ Fast Castle
37 1,406 8:49 16:08 — ⛏ Fast Castle
31 1,184 10:51 14:41 — ⛏ Fast Castle
31 1,173 10:17 14:32 — ⛏ Fast Castle
26 1,008 10:20 14:30 35:59 ⛏ Fast Castle
25 943 9:19 17:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,530 21,440 13,700 2,250 61,920 67,857
15,950 12,745 5,240 950 34,885 38,421
17,300 13,364 2,940 1,150 34,754 37,731
15,785 10,025 7,190 980 33,980 38,481
11,000 11,880 4,580 1,500 28,960 34,356
9,650 11,765 3,150 985 25,550 25,625
8,900 11,080 3,070 1,335 24,385 27,587
5,750 4,815 520 300 11,385 12,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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