AoeStats
← eS I Zytek

Arabia

509947854Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 39m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1382
+17
🇺🇸 Burmese · United States
1376
+17
🇺🇸 Tatars · United States
1361
+18
🇫🇷 Britons · France
1425
-18
🇫🇷 Vikings · France
1395
-17
🇫🇷 Hindustanis · France
1388
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,338 9:11 23:20 — ⚔ Archer Rush
44 1,718 9:42 29:03 — ⚔ Archer Rush
29 1,158 9:37 25:23 — ⚔ M@A into Archers
24 962 9:09 21:54 — ⚔ Scout Rush
20 774 9:25 21:36 —
15 598 9:01 24:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,565 9,913 6,530 400 28,408 32,423
11,605 4,864 4,865 780 22,114 23,414
7,135 7,386 4,845 200 19,566 22,748
8,865 7,129 3,000 200 19,194 22,258
8,200 8,206 2,250 350 19,006 20,334
6,040 3,998 650 0 10,688 11,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.