AoeStats
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Arena

510470536Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 26m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1024
+10
🇲🇽 Portuguese · Mexico
987
+12
🇲🇽 Huns · Mexico
864
+17
🇲🇽 Byzantines · Mexico
804
+49
🇨🇦 Poles · Canada
952
-17
🇺🇸 Slavs · United States
912
-16
🇺🇸 Spanish · United States
856
-13
🇺🇸 Khmer · United States
814
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 834 9:53 24:58 — ⚔ M@A into Towers into Archers
30 793 11:04 25:02 — ⚔ Scout Rush
23 607 11:14 15:09 — ⛏ Fast Castle
22 571 11:25 16:20 — ⛏ Fast Castle
15 397 12:03 19:48 — ⛏ Fast Castle
15 385 13:58 22:35 — ⛏ Fast Castle
7 187 13:31 — —
1 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,075 5,950 1,200 200 14,425 16,739
5,400 4,365 1,110 750 11,625 12,643
5,505 3,175 670 835 10,185 12,676
5,075 3,005 1,055 725 9,860 10,449
4,540 2,740 650 1,400 9,330 12,218
3,850 3,415 290 405 7,960 9,566
2,235 2,560 50 0 4,845 6,918
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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