AoeStats
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Lombardia

508601380Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 55m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,218 11:13 18:31 32:35 ⛏ Fast Castle
35 1,916 12:29 17:08 38:25 ⛏ Fast Castle
34 1,864 11:46 22:09 39:18 ⚔ Archer Rush
25 1,391 11:07 19:07 31:49 ⛏ Fast Castle
21 1,146 11:35 25:11 38:51 ⚔ Scout Rush
17 914 13:01 20:30 34:48 ⚔ Scout Rush
15 854 10:29 22:40 35:20
5 300 11:56 29:23 49:14

Resources

Player Food Wood Gold Stone Spent Collected
35,140 25,056 18,245 2,990 81,431 87,736
28,680 10,993 18,715 2,150 60,538 74,669
23,590 16,325 15,920 3,305 59,140 78,627
20,300 21,871 10,000 950 53,121 67,227
19,710 13,166 6,160 2,150 41,186 42,827
12,595 9,205 6,615 1,330 29,745 42,154
15,270 9,340 3,435 1,650 29,695 36,217
8,260 6,395 3,385 1,300 19,340 21,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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