AoeStats
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Oasis

508597485Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 50m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1015
+15
🇹🇼 Shu · Taiwan
1014
+15
🇹🇼 Magyars · Taiwan
935
+17
🇲🇽 Bulgarians · Mexico
1039
-18
🇲🇽 Franks · Mexico
991
-16
🇲🇽 Britons · Mexico
921
-37
Player eAPM Actions Feudal Castle Imperial Opening
32 1,592 10:58 20:54 45:20 ⚔ Drush FC into Skirms
32 1,606 11:11 17:02 43:17 ⛏ Fast Castle
25 1,268 9:52 19:33 — ⚔ Scout Rush
23 1,163 11:50 19:05 39:39
22 1,093 12:14 22:47 — ⚔ Archer Rush
5 248 13:26 38:01 —

Resources

Player Food Wood Gold Stone Spent Collected
18,585 14,143 6,820 2,380 41,928 49,396
19,170 8,310 10,725 950 39,155 54,826
21,205 8,360 5,875 1,500 36,940 45,618
11,230 10,231 6,445 2,800 30,706 37,271
13,170 8,380 3,035 460 25,045 27,499
4,955 2,955 625 650 9,185 10,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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