AoeStats
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Arena

508588609Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 54m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1096
+13
🇺🇸 Gurjaras · United States
1083
+14
🇬🇧 Vietnamese · United Kingdom
1047
+15
🇲🇽 Teutons · Mexico
1072
-16
🇲🇽 Portuguese · Mexico
1019
-13
🇲🇽 Japanese · Mexico
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
42 2,266 8:55 21:34 43:01 ⛏ Fast Castle
26 1,411 9:17 25:26 48:24 ⚔ Towers into Archers
24 1,309 10:23 15:11 37:55 ⛏ Fast Castle
20 1,096 11:25 16:02 34:09 ⛏ Fast Castle
16 887 10:36 15:09 28:48 ⛏ Fast Castle
5 261 19:10 37:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,975 12,971 11,790 3,390 52,126 60,638
18,120 14,440 10,780 2,150 45,490 70,761
20,165 13,070 7,375 2,930 43,540 48,947
14,590 12,925 7,360 2,265 37,140 50,024
10,105 12,070 3,515 1,050 26,740 31,209
4,810 3,100 1,520 860 10,290 11,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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