AoeStats
← Madrabaz

MegaRandom

509673311Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 56m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
491
+20
🇨🇱 Khmer · Chile
480
+21
🇫🇷 Vietnamese · France
621
-38
🇹🇷 Teutons · Türkiye
560
-20
Player eAPM Actions Feudal Castle Imperial Opening
21 1,175 11:01 30:04 40:23
19 1,091 11:22 31:09 43:40 ⚔ Fish Boom into Archers
1 36 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,785 21,920 10,720 2,090 56,515 58,298
14,710 8,990 8,255 2,050 34,005 41,885
0 75 0 0 75 171
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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