AoeStats
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MegaRandom

510144668Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 69m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1000
+31
🇩🇪 Mongols · Germany
872
+14
🇩🇪 Burgundians · Germany
867
+14
🇩🇪 Britons · Germany
648
+24
🇮🇳 Huns · India
854
-16
🇧🇷 Persians · Brazil
847
-16
🇹🇷 Vietnamese · Türkiye
814
-15
🇬🇧 Teutons · United Kingdom
803
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,672 10:08 21:36 37:37 ⚔ Archers into Skirms
22 1,492 10:52 21:44 47:37 ⛏ Fast Castle
21 1,483 11:26 19:36 28:02 ◆ FC into Fast Imp
21 1,484 11:50 21:12 36:21 ⚔ Archer Rush
18 1,232 10:35 18:29 39:34 ⛏ Fast Castle
18 1,218 11:49 21:17 36:25 ⛏ Fast Castle
17 1,189 11:49 20:23 36:34 ⚔ Archer Rush
15 1,032 10:08 26:30 44:54 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,420 31,140 18,555 4,405 81,520 81,890
25,190 16,335 20,820 4,215 66,560 70,046
23,050 23,255 13,925 3,400 63,630 66,060
25,925 15,070 17,470 2,295 60,760 90,250
14,825 21,380 16,440 2,970 55,615 87,424
21,090 12,845 5,770 3,455 43,160 44,967
14,990 14,186 8,775 2,150 40,101 64,177
10,605 9,335 6,510 1,150 27,600 31,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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