AoeStats
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Oasis

509912179Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 3m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
852
+17
🇮🇳 Huns · India
836
+18
🇫🇷 Franks · France
826
+18
🇨🇴 Portuguese · Colombia
819
+19
🇮🇳 Franks · India
948
-21
🇮🇳 Turks · India
903
-19
🇨🇳 Huns · China
872
-18
🇮🇳 Inca · India
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 249 — — —
46 184 — — —
45 177 — — —
40 158 — — —
33 130 — — —
31 123 — — —
24 96 — — —
20 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 100 50 0 1,050 845
750 125 50 0 925 822
550 100 50 0 700 626
450 110 50 0 610 448
550 0 50 0 600 362
450 100 50 0 600 379
350 200 0 0 550 575
400 0 0 0 400 530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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