MegaRandom
507527229Analyzed4v4 RM
·
13d ago on Sep 18, 2026·
61m 9s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 151,872 analysed team-game players on MegaRandom.
Kobe
C
Feudal Age
13:58
vs 11:14
btm 10%
Castle Age
19:25
vs 20:18
top 42%
Imperial Age
27:28
vs 37:20
top 2%
eAPM
14
vs 28
btm 12%
First military
22:32
vs 14:33
btm 12%
▼
Slow Feudal Age at 13:58 — slower than 90% of analysed players on MegaRandom
▲
Fast Imperial Age at 27:28 — faster than 98% of analysed players on MegaRandom
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (42:34) — usually safest before it
▼
First military only at 22:32 (Monk) — later than 88% of analysed players on MegaRandom
Mucklan
B
Feudal Age
13:46
vs 11:14
btm 11%
Castle Age
18:43
vs 20:18
top 36%
Imperial Age
31:23
vs 37:20
top 10%
eAPM
31
vs 28
top 42%
First military
19:21
vs 14:33
btm 23%
▼
Slow Feudal Age at 13:46 — slower than 89% of analysed players on MegaRandom
▲
Fast Imperial Age at 31:23 — faster than 90% of analysed players on MegaRandom
▼
Loom after the Feudal click (14:24) — usually safest before it
▲
Town centers almost never idle — 27s across the first 18:43
Roxxy uG
D
Feudal Age
11:20
vs 11:14
btm 48%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
8
vs 28
btm 4%
▼
Low eAPM (8) — busier hands win idle time back
▼
Town centers idle 18:11 of the first 30:00 — keep villagers queued
ElusiveDrake803
D
Feudal Age
14:50
vs 11:14
btm 6%
Castle Age
23:29
vs 20:18
btm 23%
Imperial Age
38:42
vs 37:20
btm 40%
eAPM
21
vs 28
btm 31%
First military
14:59
vs 14:33
btm 47%
▼
Slow Feudal Age at 14:50 — slower than 94% of analysed players on MegaRandom
▼
Slow Castle Age at 23:29 — slower than 77% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:09 of the first 23:29 — keep villagers queued
長谷川1006
C
Feudal Age
13:30
vs 11:14
btm 13%
Castle Age
22:27
vs 20:18
btm 31%
Imperial Age
33:54
vs 37:20
top 24%
eAPM
29
vs 28
top 47%
First military
21:29
vs 14:33
btm 15%
▼
Slow Feudal Age at 13:30 — slower than 87% of analysed players on MegaRandom
▲
Fast Imperial Age at 33:54 — faster than 76% of analysed players on MegaRandom
▼
First military only at 21:29 (Spearman) — later than 85% of analysed players on MegaRandom
royethatboy
D
Feudal Age
11:58
vs 11:14
btm 33%
Castle Age
23:45
vs 20:18
btm 21%
Imperial Age
40:22
vs 37:20
btm 29%
eAPM
13
vs 28
btm 11%
First military
20:19
vs 14:33
btm 19%
▼
Slow Castle Age at 23:45 — slower than 79% of analysed players on MegaRandom
▼
Low eAPM (13) — busier hands win idle time back
▼
Town centers idle 6:25 of the first 23:45 — keep villagers queued
Juminican
C
Feudal Age
14:11
vs 11:14
btm 8%
Castle Age
20:19
vs 20:18
top 50%
Imperial Age
34:44
vs 37:20
top 30%
eAPM
20
vs 28
btm 28%
First military
20:27
vs 14:33
btm 18%
▼
Slow Feudal Age at 14:11 — slower than 92% of analysed players on MegaRandom
▲
Fast Imperial Age at 34:44 — faster than 70% of analysed players on MegaRandom
▲
Town centers almost never idle — 2s across the first 20:19
LV小吕
D
Feudal Age
14:10
vs 11:14
btm 8%
Castle Age
23:50
vs 20:18
btm 21%
Imperial Age
—
vs 37:20
btm 0%
eAPM
6
vs 28
btm 2%
First military
22:17
vs 14:33
btm 13%
▼
Slow Feudal Age at 14:10 — slower than 92% of analysed players on MegaRandom
▼
Slow Castle Age at 23:50 — slower than 79% of analysed players on MegaRandom
▼
Low eAPM (6) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:17 (Fire Galley) — later than 87% of analysed players on MegaRandom