AoeStats
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Black Forest

507519865Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 62m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 2,138 11:28 22:01 31:10 ⛏ Fish Boom FC
28 1,769 12:15 21:35 27:43 ⛏ Fish Boom FC into Fast Imp
20 1,245 10:37 20:15 34:34 ⛏ Fast Castle
19 1,177 12:13 18:38 35:34 ⛏ Fast Castle
13 813 15:11 19:13 38:51 ⛏ Fast Castle
12 739 15:08 24:02 31:09 ⛏ Fast Castle
9 541 12:04 22:10 41:19 ⛏ Fast Castle
8 475 15:20 28:53 46:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,940 30,280 43,435 1,630 108,285 136,199
36,755 21,150 21,275 2,850 82,030 90,695
25,865 19,770 27,835 6,250 79,720 108,091
23,440 30,811 14,145 2,905 71,301 75,535
15,925 28,130 19,940 2,590 66,585 83,400
13,625 23,286 20,445 3,155 60,511 72,346
18,370 20,790 12,365 3,515 55,040 63,205
8,225 9,485 4,410 1,950 24,070 26,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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