AoeStats
← Himurak3n

Arena

508099220Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 74m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
529
+18
🇻🇪 Khmer · Venezuela
470
+22
🇧🇷 Japanese · Brazil
581
-20
🇧🇷 Britons · Brazil
580
-20
Player eAPM Actions Feudal Castle Imperial Opening
17 1,277 10:57 19:05 44:38 ⛏ Fast Castle
13 987 13:13 21:14 33:40
13 979 15:07 25:03 36:30 ⚔ Archer Rush
8 586 7:58 35:07 60:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,590 31,275 22,545 2,865 75,275 86,421
26,845 20,400 14,620 2,715 64,580 88,046
21,860 13,940 15,635 2,505 53,940 63,692
14,560 16,585 7,280 1,870 40,295 50,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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