AoeStats
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MegaRandom

510905533Analyzed
2v2 RM · 16h ago on Oct 3, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1811
+10
🇨🇳 Jurchens · China
1764
+12
🇦🇷 Persians · Argentina
1702
-12
🇵🇪 Huns · Peru
1654
-10
Player eAPM Actions Feudal Castle Imperial Opening
92 3,864 10:53 14:51 33:53 ⛏ Fast Castle
49 2,069 10:18 14:37 30:52 ⛏ Fast Castle
49 2,056 9:25 22:29 39:16 ⚔ M@A into Towers into Archers
39 1,623 10:24 25:19 38:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,750 20,937 4,800 3,770 54,257 55,420
21,885 12,455 9,530 2,400 46,270 52,523
18,300 11,441 7,495 2,075 39,311 42,059
14,025 10,283 5,300 1,075 30,683 33,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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