AoeStats
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MegaRandom

510897782Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 49m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1684
+18
🇵🇪 Ethiopians · Peru
1634
+20
🇨🇱 Mapuche · Chile
1746
-20
🇨🇱 Italians · Chile
1707
-18
Player eAPM Actions Feudal Castle Imperial Opening
87 4,336 12:47 17:14 42:26 ⚔ FC into Scouts
52 2,581 13:13 17:36 38:29 ⛏ Fast Castle
50 2,485 13:35 17:38 — ⛏ Fast Castle
42 2,060 15:41 20:22 39:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,810 17,851 4,195 1,400 57,256 57,051
18,580 21,191 4,925 1,770 46,466 55,339
18,785 17,913 6,625 1,880 45,203 46,226
9,985 12,762 2,120 950 25,817 25,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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