AoeStats
← Christine

Arabia

510891968Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 46m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1733
+13
🇨🇱 Ethiopians · Chile
1692
+15
🇦🇷 Franks · Argentina
1699
-15
🇵🇪 Ethiopians · Peru
1647
-13
Player eAPM Actions Feudal Castle Imperial Opening
87 4,030 10:08 19:20 43:50 ⚔ Scout Rush
67 3,136 9:18 21:30 44:31 ⚔ Archer Rush
61 2,827 8:25 20:25 38:02 ⚔ Scout Rush
55 2,538 8:50 22:15 42:00 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,035 14,494 9,300 1,215 52,044 52,504
24,740 11,370 10,595 1,800 48,505 56,457
15,150 16,047 9,845 905 41,947 47,355
11,525 14,786 10,980 890 38,181 39,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.