AoeStats
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MegaRandom

510823537Analyzed
2v2 RM · 3h ago on Oct 2, 2026· 24m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1716
+11
🇵🇪 Lithuanians · Peru
1650
+13
🇩🇴 Huns · Dominican Republic
1622
-13
🇳🇱 Mongols · Netherlands
1579
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 1,743 8:17 21:10 — ⚔ Archer Rush
60 1,489 7:45 21:33 — ⚔ Scouts into Fish Boom
47 1,164 7:46 19:40 — ⚔ Scout Rush
36 883 8:40 22:18 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,285 4,993 2,965 0 13,243 14,329
6,790 3,781 2,380 250 13,201 13,461
6,760 4,682 1,245 225 12,912 13,714
6,795 3,300 1,775 0 11,870 12,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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