AoeStats
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MegaRandom

505416276Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 27m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Malay · New Zealand
966
+13
🇳🇿 Turks · New Zealand
924
+14
🇨🇿 Huns · Czechia
905
+15
🇳🇿 Vietnamese · New Zealand
860
+17
🇨🇳 Teutons · China
927
-16
🇨🇳 Armenians · China
915
-16
🇨🇳 Poles · China
871
-38
🇪🇸 Muisca · Spain
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,149 9:14 23:58 — ⚔ Archer Rush
38 1,033 9:05 20:59 25:39 ⚔ Archers into Fast Imp
37 1,018 10:52 14:49 — ⛏ Fast Castle
22 596 18:57 — —
16 451 11:57 — — ⚔ M@A into Skirms
13 365 11:28 17:23 — ⛏ Fast Castle
12 321 14:35 — —
6 173 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,785 4,796 3,060 0 12,641 13,931
7,325 3,820 320 850 12,315 15,973
4,075 4,303 1,985 0 10,363 10,872
4,275 3,583 1,465 650 9,973 12,254
4,640 2,940 485 25 8,090 9,960
3,500 1,865 295 375 6,035 7,003
2,200 1,240 0 0 3,440 3,692
1,400 275 0 0 1,675 1,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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