AoeStats
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Coastal Forest

503757666Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1076
+16
🇪🇸 Bohemians · Spain
1013
+19
🇨🇴 Magyars · Colombia
1092
-18
🇨🇱 Saracens · Chile
1050
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,539 10:51 22:29 41:11 ⚔ Archer Rush
34 1,976 9:54 17:30 35:46 ⛏ Fast Castle
30 1,748 10:48 22:08 39:03 ⚔ Archer Rush
28 1,645 10:05 20:29 47:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,740 23,261 17,920 2,955 69,876 76,630
19,470 26,298 13,210 2,800 61,778 65,281
29,300 12,001 12,740 1,790 55,831 67,479
14,270 13,233 9,580 1,825 38,908 41,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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