AoeStats
← Roushwant4227

Black Forest

503522411Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 42m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
996
+14
🇧🇴 Romans · Bolivia
911
+18
🇲🇽 Japanese · Mexico
975
-41
🇪🇸 Burgundians · Spain
946
-45
Player eAPM Actions Feudal Castle Imperial Opening
38 1,621 12:55 23:46 38:49 ⚔ Towers FC
29 1,240 12:53 22:17 — ⛏ Fast Castle
17 723 10:47 20:58 35:36 ⛏ Fast Castle
6 235 14:34 26:19 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,730 11,173 4,075 1,700 29,678 32,295
11,450 9,460 5,915 1,500 28,325 29,671
11,600 8,301 4,310 2,305 26,516 27,978
6,075 3,490 340 175 10,080 11,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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