AoeStats
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Coastal Forest

503519550Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 33m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1066
+12
🇲🇽 Byzantines · Mexico
1003
+14
🇲🇽 Shu · Mexico
992
+15
🇪🇸 Gurjaras · Spain
996
-15
🇻🇳 Byzantines · Vietnam
959
-13
🇺🇸 Georgians · United States
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,519 11:47 20:39 — ⚔ Scout Rush
38 1,271 9:43 24:56 — ⚔ Scouts into Skirms
25 856 9:42 19:39 — ⚔ Scout Rush
19 652 13:18 18:43 — ⛏ Fish Boom FC
9 290 10:36 16:55 — ⛏ Fast Castle
8 268 12:49 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,250 13,500 760 1,500 26,010 32,362
7,415 8,715 4,030 200 20,360 22,963
7,505 5,495 870 300 14,170 16,156
4,340 2,534 770 0 7,644 9,532
3,520 2,585 350 200 6,655 8,011
1,900 1,625 0 0 3,525 9,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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