AoeStats
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QS Arena

503704061Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 42m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Poles · Peru
1396
+14
🇵🇪 Bohemians · Peru
1236
+21
🇦🇷 Teutons · Argentina
1429
-21
🇦🇷 Burgundians · Argentina
1286
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,809 7:57 13:00 38:40 ⛏ Fast Castle
40 1,683 6:26 20:14 32:33 ⚔ Towers FC
35 1,492 6:43 19:03 27:55 ⛏ Fast Castle
28 1,163 9:03 13:21 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,635 16,660 12,025 2,230 52,550 53,088
16,245 12,382 9,740 2,880 41,247 49,331
11,670 19,115 8,920 1,530 41,235 43,642
19,855 12,065 7,145 950 40,015 43,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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