AoeStats
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Team Islands

503692657Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1385
+11
🇵🇪 Dravidians · Peru
1217
+19
🇨🇭 Saracens · Switzerland
1279
-15
🇨🇭 Koreans · Switzerland
1278
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,315 11:32 16:26 41:55 ⛏ Fish Boom FC into Galleys
45 2,183 9:47 20:29 37:44 ⚔ Fish Boom into Scouts
25 1,230 11:57 16:24 37:41 ⛏ Fish Boom FC
15 749 11:52 16:14 42:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,140 19,050 8,540 2,400 47,130 53,342
11,660 25,235 9,280 200 46,375 56,562
13,640 20,330 6,570 3,225 43,765 51,833
15,950 15,400 8,045 1,500 40,895 47,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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