AoeStats
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MegaRandom

505656280Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 63m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Chinese · Czechia
788
+14
🇨🇳 Franks · China
733
+16
🇩🇪 Cumans · Germany
733
+19
🇹🇷 Wu · Türkiye
696
+18
🇨🇳 Mongols · China
822
-19
🇮🇳 Franks · India
755
-17
🇧🇷 Spanish · Brazil
733
-16
🇹🇷 Saracens · Türkiye
643
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,988 12:12 19:59 34:17 ⛏ Fish Boom into Fire Galleys FC
28 1,808 11:14 20:43 — ⛏ Fish Boom FC
21 1,307 13:29 18:40 36:44 ⛏ Fish Boom FC
21 1,315 12:20 26:13 38:54 ⛏ Fish Boom FC
19 1,211 13:45 19:11 32:04 ⚔ Fish Boom FC into Archers
10 647 14:35 20:52 44:58 ⛏ Fish Boom FC
5 334 12:17 25:21 37:06 ⛏ Fish Boom FC
4 273 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,655 38,280 23,120 2,810 92,865 102,456
16,475 36,362 20,715 3,565 77,117 98,993
28,400 16,845 21,445 1,500 68,190 76,861
23,685 13,150 17,795 2,150 56,780 65,529
12,250 17,370 11,810 950 42,380 100,067
12,075 8,819 6,575 2,375 29,844 30,878
8,310 7,743 5,440 1,725 23,218 25,619
1,000 1,445 0 0 2,445 3,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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