AoeStats
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Arabia

507900096Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 48m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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797
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,410 12:57 19:22 39:08 ⛏ Fast Castle
26 1,250 10:51 17:55 35:45 ⛏ Fast Castle
21 1,031 12:36 20:28 34:34 ⛏ Fast Castle
20 975 12:49 20:52 — ⛏ Fast Castle
19 932 12:52 25:00 39:09 ⚔ M@A into Archers
17 810 11:54 17:45 34:01 ⛏ Fast Castle
13 616 15:05 — — ⚔ Drush into Skirms
9 410 10:31 19:53 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,360 20,792 8,610 3,200 54,962 63,745
23,840 12,490 15,525 2,250 54,105 67,870
11,875 19,608 10,675 3,350 45,508 54,241
16,655 12,270 8,395 3,750 41,070 44,767
16,695 14,226 7,860 2,150 40,931 43,773
7,290 4,435 4,910 2,005 18,640 19,030
4,960 5,457 1,430 3,205 15,052 16,639
4,240 7,625 360 100 12,325 12,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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