AoeStats
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Arabia

510639416Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 33m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1159
+11
🇺🇸 Hindustanis · United States
1060
+16
🇺🇸 Magyars · United States
1063
-14
🇺🇸 Mongols · United States
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,128 8:49 16:59 — ⛏ Fast Castle
22 752 10:13 17:12 — ⛏ Fast Castle
21 694 9:08 20:08 — ⚔ Scout Rush
17 574 10:48 26:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,540 6,311 3,430 2,250 22,531 25,986
7,465 3,341 3,140 750 14,696 15,802
6,560 5,960 1,025 1,125 14,670 15,654
5,525 4,250 2,035 1,035 12,845 14,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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