AoeStats
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Yucatan

510416842Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 35m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
1178
+10
🇺🇸 Romans · United States
1051
+15
🇺🇸 Sicilians · United States
1049
-13
🇺🇸 Mongols · United States
1020
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,028 11:08 17:35 34:18 ⛏ Fast Castle
21 743 10:56 25:56 — ⚔ Towers FC
21 756 10:29 16:22 — ⛏ Fast Castle
18 649 11:08 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,735 9,936 3,595 1,530 28,796 34,421
7,505 9,390 4,465 2,450 23,810 27,452
7,650 7,700 3,545 945 19,840 23,923
8,550 5,044 2,500 1,440 17,534 20,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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