AoeStats
← Oscar Romaci

Black Forest

509753367Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 61m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Khmer · Uruguay
772
+13
🇺🇾 Britons · Uruguay
690
+17
🇺🇾 Franks · Uruguay
681
+17
🇨🇦 Bohemians · Canada
739
-17
🇦🇷 Khmer · Argentina
693
-15
🇲🇽 Bohemians · Mexico
689
-21
Player eAPM Actions Feudal Castle Imperial Opening
28 1,716 12:56 24:15 38:17 ⛏ Fast Castle
24 1,460 12:16 23:12 40:51
16 962 11:10 23:56 38:08 ⛏ Fast Castle
12 723 15:21 21:13 33:21 ⚔ Towers FC
11 653 14:34 26:36 37:14 ⛏ Fast Castle
8 515 12:18 18:54 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,860 28,420 10,580 2,705 60,565 66,005
26,640 12,988 12,455 2,305 54,388 74,922
20,380 12,418 16,210 1,180 50,188 70,359
16,405 19,089 9,155 2,740 47,389 52,493
15,345 15,405 11,525 3,550 45,825 90,617
9,870 14,650 8,740 1,900 35,160 50,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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