AoeStats
← Oscar Romaci

MegaRandom

509727776Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
732
+12
🇷🇺 Franks · Russia
698
+14
🇦🇷 Ethiopians · Argentina
685
+14
🇲🇽 Bohemians · Mexico
712
-26
🇺🇸 Byzantines · United States
644
-13
🇹🇷 Huns · Türkiye
600
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,854 11:19 17:58 34:46 ⛏ Fast Castle
22 1,190 12:10 21:02 — ⛏ Fast Castle
16 838 13:22 22:41 35:24 ⛏ Fish Boom FC
11 594 16:15 37:10 — ⚔ Fish Boom into Archers
9 473 14:34 21:18 — ⛏ Fish Boom FC
7 363 15:42 28:03 39:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,250 20,605 4,245 2,500 35,600 39,097
11,725 13,825 5,425 2,175 33,150 39,229
12,225 10,705 7,410 2,800 33,140 45,877
.
12,105 12,075 7,475 875 32,530 52,455
10,335 10,580 1,760 2,450 25,125 38,758
9,410 8,370 2,360 3,475 23,615 31,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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