Runestones
507622298Analyzed1v1 RM
·
13d ago on Sep 19, 2026·
40m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Oscar Romaci's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
Oscar Romaci
D
Feudal Age
12:12
vs 10:15
btm 12%
Castle Age
29:21
vs 21:31
btm 4%
Imperial Age
—
vs 38:22
btm 0%
eAPM
16
vs 34
btm 11%
First military
25:26
vs 11:31
btm 2%
▼
Slow Feudal Age at 12:12 — slower than 88% of analysed players on Runestones
▼
Slow Castle Age at 29:21 — slower than 96% of analysed players on Runestones
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 25:26 (Militia) — later than 98% of analysed players on Runestones
▼
Town centers idle 9:58 of the first 29:21 — keep villagers queued
SillyHuman1988
C
Feudal Age
10:29
vs 10:15
btm 44%
Castle Age
23:00
vs 21:31
btm 32%
Imperial Age
35:59
vs 38:22
top 29%
eAPM
10
vs 34
btm 3%
First military
17:58
vs 11:31
btm 14%
▲
Fast Imperial Age at 35:59 — faster than 71% of analysed players on Runestones
▼
Low eAPM (10) — busier hands win idle time back
▼
First military only at 17:58 (Militia) — later than 86% of analysed players on Runestones
▲
Town centers almost never idle — 5s across the first 23:00