Arabia
507615741Analyzed1v1 RM
·
12d ago on Sep 19, 2026·
54m 47s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Oscar Romaci's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Oscar Romaci
D
Feudal Age
12:08
vs 9:49
btm 7%
Castle Age
27:26
vs 21:49
btm 5%
Imperial Age
42:58
vs 38:59
btm 21%
eAPM
16
vs 38
btm 6%
First military
36:57
vs 10:33
btm 0%
▼
Slow Feudal Age at 12:08 — slower than 93% of analysed players on Arabia
▼
Slow Castle Age at 27:26 — slower than 95% of analysed players on Arabia
▼
Slow Imperial Age at 42:58 — slower than 79% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 36:57 (Monk) — later than 100% of analysed players on Arabia
▼
Town centers idle 10:20 of the first 27:26 — keep villagers queued
RealtreeDaddy
C
Feudal Age
11:58
vs 9:49
btm 9%
Castle Age
19:30
vs 21:49
top 17%
Imperial Age
39:49
vs 38:59
btm 42%
eAPM
14
vs 38
btm 4%
First military
18:58
vs 10:33
btm 7%
▼
Slow Feudal Age at 11:58 — slower than 91% of analysed players on Arabia
▲
Fast Castle Age at 19:30 — faster than 83% of analysed players on Arabia
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:58 (Flemish Militia) — later than 93% of analysed players on Arabia