AoeStats
← Alerius

Arena

510464208Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 51m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
882
+34
🇺🇸 Celts · United States
895
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,614 10:46 16:29 31:50 ⛏ Fast Castle
22 1,127 10:16 14:51 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,495 18,580 15,225 4,945 63,245 76,707
24,610 13,175 14,795 1,700 54,280 65,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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