AoeStats
← Fulcrum

Arabia

510029270Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 26m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1132
+17
🇺🇸 Spanish · United States
1144
-17

Win probability

Fulcrum's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
Seba C
Feudal Age 10:27 vs 9:49
btm 31%
Castle Age 21:43 vs 21:49
top 48%
Imperial Age — vs 38:58
btm 0%
eAPM 25 vs 38
btm 22%
First military 11:47 vs 10:33
btm 32%
▼ Low eAPM (25) — busier hands win idle time back
▼ Town centers idle 3:08 of the first 21:43 — keep villagers queued
Fulcrum B
Feudal Age 10:51 vs 9:49
btm 23%
Castle Age 15:17 vs 21:49
top 2%
Imperial Age — vs 38:58
btm 0%
eAPM 36 vs 38
btm 44%
First military 18:47 vs 10:33
btm 7%
▼ Slow Feudal Age at 10:51 — slower than 77% of analysed players on Arabia
▲ Fast Castle Age at 15:17 — faster than 98% of analysed players on Arabia
▼ Loom after the Feudal click (8:42) — usually safest before it
▼ First military only at 18:47 (Conquistador) — later than 93% of analysed players on Arabia
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