Arena
510022578Analyzed1v1 RM
·
3d ago on Sep 29, 2026·
72m 31s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Fulcrum's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 229,804 analysed 1v1 players on Arena.
Fulcrum
A
Feudal Age
10:17
vs 10:54
top 24%
Castle Age
13:55
vs 16:19
top 4%
Imperial Age
37:25
vs 32:19
btm 16%
eAPM
45
vs 27
top 13%
First military
16:40
vs 17:05
top 45%
▲
Fast Feudal Age at 10:17 — faster than 76% of analysed players on Arena
▲
Fast Castle Age at 13:55 — faster than 96% of analysed players on Arena
▼
Slow Imperial Age at 37:25 — slower than 84% of analysed players on Arena
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (8:09) — usually safest before it
▲
Town centers almost never idle — 20s across the first 13:55
javier.romero.puentes
B
Feudal Age
10:48
vs 10:54
top 45%
Castle Age
14:32
vs 16:19
top 13%
Imperial Age
50:42
vs 32:19
btm 1%
eAPM
55
vs 27
top 6%
First military
13:23
vs 17:05
top 14%
▲
Fast Castle Age at 14:32 — faster than 87% of analysed players on Arena
▼
Slow Imperial Age at 50:42 — slower than 99% of analysed players on Arena
▲
High eAPM (55) — top quarter of analysed players
▼
Loom after the Feudal click (17:06) — usually safest before it
▲
Early military at 13:23 (Scout Cavalry) — earlier than 86% of analysed players on Arena
▲
Town centers almost never idle — 7s across the first 14:32