AoeStats
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Arena

509258891Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 41m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1246
+18
🇺🇸 Jurchens · United States
1245
+18
🇦🇷 Burgundians · Argentina
1291
-19
🇦🇷 Cumans · Argentina
1268
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,609 9:58 14:00 28:18 ⛏ Fast Castle
37 1,544 10:01 14:44 33:25 ⛏ Fast Castle
35 1,480 10:36 14:10 28:39 ⛏ Fast Castle
27 1,121 10:10 14:27 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,990 16,630 10,145 420 51,185 66,776
18,515 18,765 8,195 1,625 47,100 59,995
17,770 10,875 6,830 1,700 37,175 40,924
14,245 10,840 5,760 1,500 32,345 34,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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