AoeStats
← Wiiner

Black Forest

510688752Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 42m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
982
+13
🇦🇷 Turks · Argentina
978
+13
🇺🇸 Hindustanis · United States
979
-15
🇻🇳 Franks · Vietnam
866
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,375 10:45 15:41 32:11 ⛏ Fast Castle
23 977 11:55 16:42 32:11 ⛏ Fast Castle
20 844 13:52 18:15 36:16 ⛏ Fast Castle
16 699 12:04 18:09 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,700 16,493 12,730 3,140 55,063 61,409
25,955 13,029 6,850 2,595 48,429 53,883
16,080 9,536 10,050 1,780 37,446 41,427
9,310 6,325 5,450 1,725 22,810 24,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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