AoeStats
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Arena

510516688Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 58m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
803
+16
🇨🇳 Teutons · China
755
+18
🇻🇳 Franks · Vietnam
887
-21
🇨🇴 Persians · Colombia
714
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,633 11:03 15:23 38:32 ⛏ Fast Castle
20 1,167 11:23 15:28 28:29 ⛏ Fast Castle
14 812 10:36 19:00 43:44 ⛏ Fast Castle
10 578 13:42 19:52 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,165 14,900 19,505 2,650 68,220 83,133
17,230 13,610 11,625 1,425 43,890 47,896
14,175 9,880 5,585 2,280 31,920 36,327
10,710 6,850 6,020 2,565 26,145 28,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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