AoeStats
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Lombardia

509702548Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 18m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1327
+16
🇦🇷 Turks · Argentina
1228
+21
🇺🇾 Khmer · Uruguay
1336
-19
🇳🇱 Byzantines · Netherlands
1310
-18
Player eAPM Actions Feudal Castle Imperial Opening
77 1,389 9:39 — — ⚔ Archer Rush
66 1,205 8:54 — — ⚔ Scout Rush
47 846 10:03 — — ⚔ Scout Rush
44 792 11:10 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,495 2,709 910 0 8,114 8,210
3,650 2,790 700 200 7,340 7,280
3,090 2,157 50 125 5,422 5,599
3,220 1,735 150 0 5,105 6,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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