AoeStats
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Arabia

508104997Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 48m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1277
+15
🇧🇷 Turks · Brazil
1260
+15
🇧🇷 Franks · Brazil
1217
+17
🇦🇷 Italians · Argentina
1310
-18
🇦🇷 Celts · Argentina
1242
-16
🇦🇷 Shu · Argentina
1181
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 3,867 9:21 21:13 46:12 ⚔ Scout Rush
42 2,011 9:44 24:37 38:43 ⚔ Archer Rush
38 1,835 10:05 20:59 39:40 ⚔ Archer Rush
38 1,812 9:39 25:05 43:29 ⚔ Scout Rush
31 1,502 10:32 28:40 — ⚔ M@A Rush
29 1,411 9:57 24:07 42:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,595 16,632 14,420 3,665 60,312 63,015
22,350 14,902 11,295 2,150 50,697 59,259
10,110 14,874 12,615 200 37,799 41,182
16,270 11,582 3,010 2,475 33,337 37,376
10,495 10,536 8,700 1,915 31,646 35,598
11,530 9,797 3,045 610 24,982 27,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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