AoeStats
← Mehrab

Arena

510820969Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 54m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Cumans · Ukraine
1135
+13
🇧🇷 Goths · Brazil
1011
+18
🇦🇷 Berbers · Argentina
986
+19
🇷🇸 Romans · Serbia
1082
-18
🇷🇸 Khmer · Serbia
1046
-16
🇷🇸 Italians · Serbia
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 3,466 9:18 21:57 26:26 ◆ FC into Fast Imp
26 1,407 11:42 14:27 31:57 ⛏ Fast Castle
25 1,361 11:31 24:30 38:40
25 1,382 10:47 14:52 33:32 ⛏ Fast Castle
16 882 11:59 16:05 39:47 ⛏ Fast Castle
15 816 11:46 16:31 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,360 15,755 24,635 2,250 93,000 97,788
30,520 24,280 10,575 1,080 66,455 69,214
28,420 17,985 14,960 1,650 63,015 71,164
22,685 15,915 18,650 1,755 59,005 86,116
19,915 22,185 7,395 1,430 50,925 60,739
15,955 17,095 13,210 1,770 48,030 51,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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