AoeStats
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Oasis

509911740Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 69m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
880
+11
🇦🇷 Khmer · Argentina
862
+12
🇻🇳 Berbers · Vietnam
818
+14
🇺🇸 Maya · United States
826
-15
🇺🇸 Celts · United States
793
-13
🇺🇸 Spanish · United States
682
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,624 10:02 20:19 33:57 ⛏ Fast Castle
22 1,504 11:36 20:12 35:26 ⛏ Fast Castle
20 1,389 10:06 21:59 35:32
19 1,338 11:30 17:25 44:43 ⛏ Fast Castle
14 985 10:09 21:47 32:04 ⚔ M@A FC
12 833 11:14 16:51 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,435 31,450 16,630 1,625 78,140 88,854
42,605 17,445 13,970 3,875 77,895 98,587
21,670 27,446 20,305 2,730 72,151 74,630
31,600 15,530 14,670 4,995 66,795 77,864
24,385 21,649 8,715 3,020 57,769 61,196
28,520 12,802 13,280 2,925 57,527 66,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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