AoeStats
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Arabia

509820916Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 67m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
672
+20
🇦🇷 Bohemians · Argentina
660
+21
🇺🇸 Celts · United States
816
-23
🇺🇸 Spanish · United States
711
-29
Player eAPM Actions Feudal Castle Imperial Opening
66 4,441 10:02 20:32 38:00 ⛏ Fast Castle
20 1,339 10:50 25:16 46:09 ⚔ M@A Rush
16 1,076 10:10 25:36 39:57 ⛏ Fish Boom FC
13 854 12:07 25:57 46:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,170 8,748 13,825 2,155 53,898 65,457
25,370 11,150 9,175 3,965 49,660 66,037
19,585 17,468 8,085 1,400 46,538 53,040
7,875 13,447 7,885 3,165 32,372 45,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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