AoeStats
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Black Forest

509263950Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 61m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
743
+13
🇺🇸 Japanese · United States
730
+13
🇺🇸 Spanish · United States
658
+29
🇦🇷 Bulgarians · Argentina
761
-34
🇮🇩 Portuguese · Indonesia
706
-16
🇦🇷 Britons · Argentina
542
-9
Player eAPM Actions Feudal Castle Imperial Opening
16 999 11:38 20:13 36:24 ⛏ Fast Castle
16 975 12:01 18:55 34:34 ⛏ Fast Castle
14 836 12:49 17:26 35:23 ⛏ Fast Castle
13 782 17:50 26:08 34:48 ⛏ Fast Castle
10 623 11:53 24:33 41:41 ⛏ Fast Castle
10 592 10:57 21:03 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,845 19,745 20,180 4,200 70,970 95,140
22,765 21,818 18,405 5,975 68,963 91,399
19,950 17,935 13,610 2,150 53,645 67,848
14,500 22,225 14,220 2,430 53,375 95,803
13,585 17,322 11,805 2,915 45,627 63,230
17,575 11,414 7,610 2,150 38,749 53,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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