AoeStats
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Lombardia

508764257Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 47m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
795
+14
🇹🇷 Goths · Türkiye
795
+14
🇨🇦 Mongols · Canada
779
+14
🇺🇸 Celts · United States
782
-16
🇺🇸 Maya · United States
781
-15
🇺🇸 Magyars · United States
680
-22
Player eAPM Actions Feudal Castle Imperial Opening
47 2,234 10:53 15:52 41:55 ⛏ Fast Castle
21 979 12:53 18:24 33:26 ⛏ Fast Castle
20 939 10:54 17:07 38:41 ⚔ FC into Archers
19 891 11:34 23:58 44:31 ⚔ M@A Rush
13 623 14:22 21:33 38:39 ⛏ Fast Castle
9 432 12:35 24:41 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,980 12,315 7,710 1,150 42,155 65,265
17,585 13,378 6,275 3,550 40,788 42,627
18,435 7,820 12,820 1,000 40,075 45,998
11,150 13,698 13,390 205 38,443 53,275
16,495 11,731 4,180 200 32,606 40,771
15,260 6,562 3,475 2,550 27,847 29,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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