AoeStats
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Yucatan

510601384Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 88m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1069
+16
🇳🇱 Hindustanis · Netherlands
1059
+17
🇹🇷 Franks · Türkiye
1033
+18
🇹🇷 Armenians · Türkiye
992
+19
🇩🇪 Teutons · Germany
1088
-18
🇩🇪 Burgundians · Germany
1075
-18
🇩🇪 Tupi · Germany
1062
-17
🇦🇷 Vietnamese · Argentina
1052
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,942 11:17 18:23 46:21 ⚔ M@A Rush
33 2,920 12:07 25:14 44:24
27 2,363 10:57 18:04 40:30 ⚔ Scout Rush
24 2,144 10:56 18:31 45:01 ⛏ Fast Castle
17 1,483 15:36 21:44 40:34
17 1,470 11:44 17:14 41:11 ⚔ Scout Rush
17 1,501 10:27 20:25 36:26
9 792 9:46 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,960 17,048 32,245 3,830 92,083 124,049
34,075 24,580 25,315 2,540 86,510 89,529
32,270 19,160 27,650 6,540 85,620 121,202
37,540 25,479 10,375 7,000 80,394 85,936
23,245 14,600 17,725 1,700 57,270 103,822
29,655 12,789 11,225 1,255 54,924 67,287
17,720 15,076 7,400 1,175 41,371 46,843
11,945 10,591 1,840 2,165 26,541 32,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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