AoeStats
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Yucatan

510588277Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 18m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1044
+13
🇳🇱 Hindustanis · Netherlands
1032
+14
🇹🇷 Armenians · Türkiye
959
+17
🇬🇧 Persians · United Kingdom
1009
-16
🇷🇴 Lithuanians · Romania
991
-15
🇪🇸 Cumans · Spain
939
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 775 10:33 — — ⚔ M@A Rush
34 624 11:07 — — ⛏ Fast Castle
29 526 10:39 — — ⚔ Scout Rush
25 446 12:33 — — ⛏ Fast Castle
16 292 10:46 16:37 — ⛏ Fast Castle
8 142 9:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,300 900 250 0 11,450 13,462
3,500 2,252 250 100 6,102 7,875
3,690 1,958 250 0 5,898 6,864
3,245 1,575 490 0 5,310 6,221
2,860 1,068 380 0 4,308 5,639
2,850 1,302 50 0 4,202 5,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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