AoeStats
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Oasis

510141927Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 22m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
990
+14
🇳🇱 Hindustanis · Netherlands
974
+15
🇹🇷 Armenians · Türkiye
926
+17
🇫🇷 Hindustanis · France
1016
-17
🇵🇹 Spanish · Portugal
933
-15
🇺🇸 Italians · United States
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,089 10:16 — —
34 743 9:09 — — ⚔ Scout Rush
26 575 11:31 15:20 — ⛏ Fast Castle
24 534 12:02 17:30 — ⛏ Fast Castle
20 439 9:29 — — ⚔ Scout Rush
18 394 11:36 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,295 3,288 250 110 7,943 10,490
3,500 2,665 670 200 7,035 7,541
3,960 2,255 650 0 6,865 7,308
2,885 2,179 70 125 5,259 5,943
2,840 2,156 50 0 5,046 7,001
2,650 1,947 250 125 4,972 5,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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