AoeStats
← Dovahkiin

Oasis

509939032Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 47m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
972
+12
🇳🇱 Khmer · Netherlands
954
+13
🇹🇷 Armenians · Türkiye
922
+14
🇬🇧 Bengalis · United Kingdom
899
-14
🇧🇪 Celts · Belgium
882
-13
🇺🇸 Khmer · United States
851
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,315 11:25 16:24 42:42 ⛏ Fast Castle
23 1,094 9:00 20:17 40:40 ⚔ Scout Rush
13 599 11:53 17:04 37:57 ⛏ Fast Castle
12 579 12:27 27:27 — ⚔ Skirms into Archers into Scouts
10 470 12:26 18:24 39:10 ⛏ Fast Castle
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,995 7,800 5,665 1,560 28,020 39,199
14,845 6,930 4,410 950 27,135 42,565
10,150 6,802 3,215 3,540 23,707 28,988
10,590 9,170 1,965 1,450 23,175 28,414
8,475 6,560 4,335 2,250 21,620 24,276
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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