AoeStats
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Black Forest

509781491Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 74m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
910
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814
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🇨🇴 Byzantines · Colombia
723
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722
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751
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🇧🇷 Celts · Brazil
738
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Player eAPM Actions Feudal Castle Imperial Opening
29 2,185 16:41 30:33 45:17 ⛏ Fish Boom
23 1,702 14:18 20:16 33:16 ⛏ Fish Boom FC
21 1,599 15:25 20:34 34:31 ⛏ Fish Boom FC
20 1,490 11:42 20:18 32:57 ⛏ Fast Castle
17 1,271 13:05 25:21 32:38 ⚔ M@A Rush
16 1,169 15:16 20:48 31:42 ⛏ Fast Castle
10 769 12:55 18:55 35:20 ⛏ Fast Castle
8 617 14:00 20:51 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,690 27,669 38,410 4,225 124,994 131,377
94,090 19,460 7,045 3,500 124,095 128,078
36,535 43,591 28,905 5,800 114,831 171,041
51,700 25,620 24,505 2,800 104,625 139,429
33,300 20,065 21,930 3,000 78,295 99,159
34,350 16,765 11,910 2,150 65,175 71,112
17,445 19,285 9,780 400 46,910 49,347
14,675 18,613 7,035 1,865 42,188 63,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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