Migration
504139774Analyzed1v1 RM
·
27d ago on Sep 4, 2026·
50m 37s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
palomuno's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
palomuno
A
Feudal Age
10:37
vs 11:47
top 17%
Castle Age
15:52
vs 19:42
top 7%
Imperial Age
31:11
vs 35:33
top 18%
eAPM
13
vs 24
btm 12%
First military
15:54
vs 11:01
btm 7%
▲
Fast Feudal Age at 10:37 — faster than 83% of analysed players on Migration
▲
Fast Castle Age at 15:52 — faster than 93% of analysed players on Migration
▲
Fast Imperial Age at 31:11 — faster than 82% of analysed players on Migration
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 15:54 (Transport Ship) — later than 93% of analysed players on Migration
▲
Town centers almost never idle — 15s across the first 15:52
dubi manco
C
Feudal Age
13:48
vs 11:47
btm 9%
Castle Age
19:13
vs 19:42
top 45%
Imperial Age
36:05
vs 35:33
btm 46%
eAPM
15
vs 24
btm 19%
First military
16:54
vs 11:01
btm 5%
▼
Slow Feudal Age at 13:48 — slower than 91% of analysed players on Migration
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 16:54 (Fire Galley) — later than 95% of analysed players on Migration
▼
Town centers idle 3:03 of the first 19:13 — keep villagers queued